Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown416"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "3rr1k1/p4pp1/1p4np/2PQ4/8/P1P5/2qB1PPP/2R1R1K1 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... Qxc1 ( { Black can try: } 1... Rxe1+ 2. Bxe1 Rxd5 3. Rxc2 Rxc5 { With a likely draw. } ) ( { Black can also try: } 1... Qxd2 2. Rxe8+ Rxe8 3. Qxd2 { White wins with a large material advantage. } ) 2. Qxd8 Qxe1+ 3. Bxe1 Rxd8 { Black wins with a large material advantage. } 0-1