Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown086"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "r7/pp3qkp/2p2rn1/3pn1p1/5p2/1QPB3R/PP1B2PP/4R2K w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Rxe5 g4 2. Rhh5 Nxe5 3. Rxh7+ Kg8 4. Rxf7 Rxf7 5. Qc2 { White wins with a large material advantage. } 1-0