Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown43"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "1r2r1k1/p1p3p1/1p2pp1p/3q4/3P1R2/P1P3P1/1P3P1P/R1Q3K1 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... g5 2. c4 Qb7 { Stopping all further play on black'queen while still preventing the rook from escaping to e4. } 3. Rxf6 Kg7 4. Rxh6 Kxh6 { The rook sold itself for two pawns, but black still wins with a large material advantage. } 0-1