Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "Ventnor City"] [Date "????.??.??"] [Round "?"] [White "Pinkus, Albert"] [Black "Levy, Louis"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "r7/1b2r1kp/2pq2p1/p3N3/3PR3/6Q1/5PPP/R5K1 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Nxg6 { Taking advantage of black's loose queen, and double attacking the rook. } 1... Qxg3 ( { Black can try: } 1... Rd7 2. Ne5+ Kh8 3. Nf7+ Rxf7 4. Qxd6 { White wins with a large material advantage. } ) 2. Rxe7+ Kxg6 3. hxg3 { White wins with a large material advantage. } 1-0