Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Finoti"] [Black "Reingard"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "4r1k1/1pb3pp/p1p2p2/2P3r1/1P1PP2n/P6q/2Q2RP1/2B1RNK1 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... Rxg2+ 2. Rxg2 Nf3+ 3. Kf2 Qxg2+ 4. Kxg2 Nxe1+ 5. Kf2 Nxc2 { White wins with a large material advantage. } 0-1