Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Rossetto"] [Black "Sherwin"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "6k1/1p2pp2/3n1b1p/3P4/PB3pP1/1B5P/4R1K1/r7 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... Rb1 2. Bxd6 f3+ { A intermediate move. } 3. Kxf3 Rxb3+ 4. Kg2 exd6 { Black wins with a large material advantage. } 0-1