Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown276"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "3r2K1/7P/8/6P1/8/3k4/8/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Kf7 ( { White can try: } 1. Kg7 Ke4 2. g6 Kf5 3. Kh6 Kf6 4. g7 Rd1 5. g8=N+ Kf7 6. h8=Q Rh1+ 7. Kg5 Rxh8 8. Nf6 { With a likely draw. } ) 1... Ke4 2. g6 Kf5 3. g7 Rd7+ 4. Kf8 Kf6 5. g8=N+ Kg6 6. h8=Q { White wins with a large material advantage. } 1-0