Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown97"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [ECO "A01"] [FEN "4B3/4b3/8/P2k1K2/1pp4p/7P/P7/8 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... b3 2. axb3 c3 3. Bf7+ Kd6 4. Bc4 c2 5. a6 c1=Q 6. a7 Qc2+ 7. Kf4 Qf2+ 8. Ke4 Qxa7 { Black wins with a large material advantage. } 0-1