Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown054"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "8/2K5/p1B5/Pp3bp1/1P6/8/5k2/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Kb7 ( { White can try: } 1. Kb6 Bc8 2. Kc7 Bh3 3. Kb7 g4 4. Kxa6 g3 5. Kb6 Bg2 6. Bxg2 Kxg2 7. a6 Kh2 8. a7 g2 9. a8=Q g1=Q+ 10. Kxb5 Qf1+ 11. Kb6 Qf2+ 12. Kc7 Qf4+ 13. Kb7 Qxb4+ { Draw. } ) 1... g4 2. Kxa6 g3 3. Kb6 ( { White can try: } 3. Kxb5 Bd7 4. Bxd7 g2 5. a6 g1=Q 6. a7 Qa1 7. Kb6 Qd4+ 8. Ka6 Qd6+ 9. Ka5 Qc7+ 10. Ka6 Qd6+ 11. Ka5 Qc7+ { Draw by repetition of position. } ) 3... Bh3 4. a6 Bg2 5. Bxg2 Kxg2 6. a7 Kf2 7. a8=Q g2 8. Qxg2+ Kxg2 9. Kxb5 Kf3 10. Kc6 Ke4 11. b5 Ke5 12. b6 Ke6 13. b7 Ke7 14. b8=Q { White wins with a large material advantage. } 1-0