Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown008"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "8/ppp2rR1/2kn4/2b3p1/2P3P1/8/P2R1PK1/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Rxd6+ Bxd6 2. Rxf7 { White wins with a large material advantage. } 1-0