Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown002"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "r5k1/5p1p/6p1/8/8/4Q3/rq1R1PPP/3R2K1 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... Qxd2 2. Qxd2 Rxd2 3. Rf1 { Black wins with a large material advantage. } 0-1