Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Unknown"] [Black "Unknown287"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "r4b2/3Qn3/pkr1q3/R2p4/1PpP4/2P3B1/7P/R5K1 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Rxa6+ Rxa6 2. Qd8+ Kb5 ( { Black can try: } 2... Rc7 3. Qxc7+ Kb5 4. Qc5# ) 3. Ra5+ Rxa5 4. Qxa5# 1-0