Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
If you are reading this instead of viewing a chess puzzle or game, then you must enable JavaScript on this website.
[Event "rated untimed match"] [Site "corr."] [Date "1934.??.??"] [Round "?"] [White "Adam"] [Black "Demitriescu"] [Result "0-1"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "2r3k1/4qp1p/p5p1/2n3P1/1p1QP2P/1P4N1/PK6/2R5 b - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1... Qe5 2. Qxe5 ( { White can try: } 2. Rd1 Qxg3 { Black wins with a large material advantage. } ) 2... Nd3+ 3. Kb1 Rxc1# 0-1