Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
If you are reading this instead of viewing a chess puzzle or game, then you must enable JavaScript on this website.
[Event "rated untimed match"] [Site "?"] [Date "1962.??.??"] [Round "?"] [White "Dyakov"] [Black "Ayansky"] [Result "1-0"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "7k/b3q2p/6p1/1p6/8/1B3QP1/P4PKP/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] 1. Qc3+ ( { White can try: } 1. Qd5 Kg7 2. Qxb5 Qe4+ 3. f3 Qd4 4. Kh3 { Results in an opposite colored bishop draw. } ) 1... Qg7 2. Qc8+ Qg8 3. Qxg8# 1-0